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Config Items

You will find two types of items in the config files. One has properties such as "position" and "permissions" and the other is a more simplistic type that is used for filling out background items.

Config Item

Here you can find a commented and uncommented example of a simple config item

Uncommented
            one:
enabled: true
type: minecraft:black_stained_glass_pane
amount: '1'
name: 'Hello'
flags:
- HIDE_ENCHANTS
- HIDE_MODIFIERS
- HIDE_UNBREAKABLE
- HIDE_CAN_DESTROY
- HIDE_CAN_PLACE
lore:
- 'Hello'
enchants:
one:
enchant: 'minecraft:unbreaking'
level: '1'
nbt:
example_tag:
type: 'nbt'
sub-data:
example_sub_tag:
type: 'string'
data: 'Hello'
Commented
            one:
enabled: true # If this is false the item won't show up in the GUI
type: minecraft:black_stained_glass_pane # The minecraft item type (use f3 + h to see these in game)
amount: '1' # The amount of the item
name: 'Hello' # The display name
flags: # The item flags (all of which can be seen here)
- HIDE_ENCHANTS
- HIDE_MODIFIERS
- HIDE_UNBREAKABLE
- HIDE_CAN_DESTROY
- HIDE_CAN_PLACE
lore:
- 'Hello' # The lore that appears under the name - Set this to [] to have no lore
enchants: # The enchants to add to the item
one:
enchant: 'minecraft:unbreaking'
level: '1'
nbt: # The NBT on the item
example_tag:
type: 'nbt' # The type of dat the nbt tag has
sub-data: # Sub data is for the 'nbt' type only
example_sub_tag:
type: 'string'
data: 'Hello' # The data

Extended Config item

This is the more common of the two as it allows for permission checks, and positioning in the GUI.

Here you can find a commented and uncommented example of an extended config item

Uncommented
button:
enabled: true
type: minecraft:diamond
amount: '1'
name: '&aView leaderboard'
flags:
- HIDE_ENCHANTS
- HIDE_MODIFIERS
- HIDE_UNBREAKABLE
- HIDE_CAN_DESTROY
- HIDE_CAN_PLACE
lore:
- 'Hello'
enchants:
one:
enchant: 'minecraft:unbreaking'
level: '1'
nbt:
example_tag:
type: 'nbt'
sub-data:
example_sub_tag:
type: 'string'
data: 'Hello'
positions:
'0':
x: 2
y: 1
requires-permission: false
permission: ''
close-on-click: false
commands-executed: []
else-item:
enabled: true
type: minecraft:stained_glass_pane
amount: '1'
name: ' '
flags: []
lore: []
enchants: {}
nbt: {}
Commented
button:
enabled: true # If this is false it won't show up in the GUI
type: minecraft:diamond # The minecraft item type (use f3 + h to see these in game)
amount: '1' # The amount of the item
name: '&aView leaderboard' # The name of the item
flags: # The item flags (all of which can be seen here)
- HIDE_ENCHANTS
- HIDE_MODIFIERS
- HIDE_UNBREAKABLE
- HIDE_CAN_DESTROY
- HIDE_CAN_PLACE
lore:
- 'Hello' # The lore that appears under the name - Set this to [] to have no lore
enchants: # The enchants to add to the item
one:
enchant: 'minecraft:unbreaking'
level: '1'
nbt: # The NBT on the item
example_tag:
type: 'nbt' # The type of dat the nbt tag has
sub-data: # Sub data is for the 'nbt' type only
example_sub_tag:
type: 'string'
data: 'Hello' # The data
positions: # The positions this item will show up in
'0':
x: 2 # The x position of the item (going from 0 to 8)
y: 1 # The y position of the item (going from 0 to the height - 1)
requires-permission: false # If the item requires a permission to be seen
permission: '' # the permission - only used if `required-permission` is true
close-on-click: false # if the GUI will close when clicked
commands-executed: [] # The commands executed when the item is clicked
else-item: # The item shown if the player doesn't meet the permission requriement
enabled: true
type: minecraft:stained_glass_pane
amount: '1'
name: ' '
flags: []
lore: []
enchants: {}
nbt: {}

Pixelmon UI Elements

Pixelmon UI elements are a special item that allows you to display any sprite that exists on the client in the GUI. There are plenty of of different properties you can add to the item's NBT to change the appearance of the sprite, such as the position, scale, and rotation. Below I will document all the keys, what they do, and the accepted ranges and provide an example ConfigItem with a Pixelmon UI element.

Keys

UIImage

Key: UIImage
Type: String
Description:
This is the resource location path of the sprite you want to display.
Example: pixelmon:textures/gui/uielements/discord.png
Default: ``

UIHoverImage

Key: UIHoverImage
Type: String
Description:
This is the resource location path of the sprite you want to display when the player holds their mouse over the item in the GUI.
Example: pixelmon:textures/gui/uielements/discord.png Default: ``

UIText

Key: UIText
Type: String
Description:
This is the text that will be displayed on the item.
Example: &aClick me!
Default: ``

UIHoverText

Key: UIHoverText
Type: String
Description:
This is the text that will be displayed when the player holds their mouse over the item in the GUI.
Example: &aClick me!
Default: ``

UITextJustification

Key: UITextJustification
Type: Short
Description:
This is the justification of the text. Which means that the text from the UIText and UIHoverText value is either aligned to the right, center or left based on the value. Anything less than 0 is right, 0 is center, and anything greater than 0 is left.
Example: 0
Default: -1
Range: [-Infinity, Infinity]

UITextScale

Key: UITextScale
Type: Float
Description:
This is the scale of the text from both UIText and UIHoverText values. It defaults to 12.0.
Example: 12.0
Range: [0, Infinity]

UIXOffset

Key: UIXOffset
Type: Int
Description:
The number of pixels the image is offset from the left side of the item.
Example: 10
Default: 0
Range: [0, Infinity]

UIYOffset

Key: UIYOffset
Type: Int
Description:
The number of pixels the image is offset from the top of the item.
Example: 10
Default: 0
Range: [0, Infinity]

UIXOverride

Key: UIXOverride
Type: Int
Description:
The X position of the image to render it at. If not set the image renders at the slot of the item in the GUI.
Example: 10
Default: None
Range: [0, Infinity]

UIYOverride

Key: UIYOverride
Type: Int
Description:
The Y position of the image to render it at. If not set the image renders at the slot of the item in the GUI.
Example: 10
Default: None
Range: [0, Infinity]

UIZLevel

Key: UIZLevel
Type: Int
Description:
The Z level of the sprite on the UI. The higher the number the more it will render on top of other sprites.
Example: 10
Default: 0
Range: [0, 255]

UIImageWidth

Key: UIImageWidth
Type: Int
Description:
The width, in pixels, the sprite will be rendered to. Example: 16
Default: 16
Range: [0, 255]

UIImageHeight

Key: UIImageHeight
Type: Int
Description:
The height, in pixels, the sprite will be rendered to. Example: 16
Default: 16
Range: [0, 255]

UIImageU

Key: UIImageU
Type: Float
Description:
The u value of the sprite to render. This means the x position of the sprite in the texture file.
Example: 0.0
Default: 0.0
Range: [0, 255]

UIImageV

Key: UIImageV
Type: Float
Description:
The v value of the sprite to render. This means the y position of the sprite in the texture file.
Example: 0.0
Default: 0.0
Range: [0, 255]

UIImageScaleX

Key: UIImageScaleX
Type: Float
Description:
The scale of the sprite on the x-axis.
Example: 1.0
Default: 1.0
Range: [0, Infinity]

UIImageScaleY

Key: UIImageScaleY
Type: Float
Description:
The scale of the sprite on the y-axis.
Example: 1.0
Default: 1.0
Range: [0, Infinity]

UIRotation

Key: UIRotation
Type: Float
Description:
The rotation of the sprite in degrees.
Example: 0.0
Default: 0.0
Range: [-360, 360]

UIImageR

Key: UIImageR
Type: Float
Description:
The red color value of the sprite.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageG

Key: UIImageG
Type: Float
Description:
The green color value of the sprite.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageB

Key: UIImageB
Type: Float
Description:
The blue color value of the sprite.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageA

Key: UIImageA
Type: Float
Description:
The alpha value of the sprite. Which means how transparent the sprite is.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageHR

Key: UIImageHR
Type: Float
Description:
The red color value of the sprite when hovered over.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageHG

Key: UIImageHG
Type: Float
Description:
The green color value of the sprite when hovered over.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageHB

Key: UIImageHB
Type: Float
Description:
The blue color value of the sprite when hovered over.
Example: 1.0
Default: 1.0
Range: [0, 1]

UIImageHA

Key: UIImageHA
Type: Float
Description:
The alpha value of the sprite when hovered over. Which means how transparent the sprite is.
Example: 1.0
Default: 1.0
Range: [0, 1]

Example

Here is an example of a ConfigItem with a Pixelmon UI element.

            one:
enabled: true
type: pixelmon:ui_element
amount: '1'
name: 'Hello'
flags:
- HIDE_ENCHANTS
- HIDE_MODIFIERS
- HIDE_UNBREAKABLE
- HIDE_CAN_DESTROY
- HIDE_CAN_PLACE
lore:
- 'Hello'
enchants:
one:
enchant: 'minecraft:unbreaking'
level: '1'
nbt:
UIImage:
type: 'string'
data: 'pixelmon:textures/gui/uielements/tile_0167.png'
sub-data: {}

img.png